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All posts tagged "sdk"


Wednesday, September 28, 2011

Windows Phone Developers Get More!

Posted by Adan Galvan in "Windows Phone News" @ 06:00 PM

http://windowsteamblog.com/windows_...-phone-7-5.aspx

This is an exciting week for Windows Phone fans! With the release of Mango, many more users will be clamoring for great apps to download and utilize. Developers may not realize this, but the release of Mango meant not only a better api and tool set, but access to more markets, more consumers through the web marketplace, and access to the advertising platform for international developers. There is a lot more for developers coming with this release, so hit the link for the full run down.l


Monday, October 25, 2010

Camera Limitations Hamper Windows Phone Development

Posted by Adan Galvan in "Windows Phone News" @ 05:00 AM

http://news.cnet.com/8301-13860_3-2...bj=BeyondBinary

"Microsoft's tight design rules require all Windows Phone 7 devices to have a pretty nice camera on them; they must tout at least 5 megapixels and video capture to boot. Unfortunately, Redmond's new phone operating system has limitations that mean developers can't fully take advantage of the lenses."

Although the Windows Phone 7 development environment is often praised, the actual SDK seems to be lacking in some crucial areas. Although developers can use the camera to retrieve photos from the camera, advanced functionality such as streaming video is currently not implemented. This means that messaging apps like Fring would be unable to utilize the camera for video calls (if the current batch of phones had front-facing cameras). In addition, apps such as those that offer augmented reality overlays would be impossible to implement. Let’s hope Microsoft will quickly update the SDK with an API to allow this type of functionality.


Sunday, January 24, 2010

Microsoft Releases Windows Mobile 6.5 SDKs

Posted by Darius Wey in "Windows Phone Developer" @ 09:10 AM

http://www.microsoft.com/downloads/...&displayLang=en

"The Windows Mobile 6.5 SDKs provide documentation, sample code, header and library files, emulator images and tools you can use with Visual Studio to build applications for Windows Mobile 6.5."

Developers, your Windows Mobile 6.5 SDKs (not to be confused with the DTK released last June) are now available. They include Windows Mobile 6.5 Standard and Professional images, and are available in seven locales. Happy developing!


Tuesday, August 4, 2009

Samsung Mobile Innovator releases Windows Mobile SDK 1.2

Posted by Jon Westfall in "Pocket PC Developer" @ 08:30 AM

http://innovator.samsungmobile.com/...d=2&cntsId=4604

"Sure, some of the latest Samsung Windows Mobile phones like the Omnia II aren't yet widely available but nevertheless, you might want to start to develop for or porting your existing application to it already. If so, Samsung has just released its Windows Mobile SDK 1.2 which offers APIs to use advanced features unique to Samsung phones."

Samsung has a few neat tricks in their phones that use private APIs that you normally wouldn't know about unless you take a look at their SDK. They've just updated it, so if you're developing for Samsung Windows Mobile devices, take a look.


Wednesday, June 3, 2009

Windows Mobile 6.5 DTK Released

Posted by Darius Wey in "Pocket PC Developer" @ 10:00 PM

http://www.microsoft.com/downloads/...&displayLang=en

"The Windows Mobile 6.5 Developer Tool Kit adds documentation, sample code, header and library files, emulator images and tools to Visual Studio that let you build applications for Windows Mobile 6.5. A new set of APIs is being introduced that will enable application developers to take advantage of the new Windows Mobile 6.5 touch gesture framework. The gesture APIs allow an application to handle touch gesture input and provide a visually consistent experience with the rest of the device UI. Note that the gesture APIs are only available on the Windows Mobile Classic and Professional SKUs."

Microsoft has just released the Windows Mobile 6.5 DTK to developers. It includes seven new emulator images, and is available in English, Chinese Simplified, French, German, Italian, and Spanish, and separately for Standard and Professional devices.

Update: This is the DTK, not the SDK. You'll still need to install the Windows Mobile 6 SDK in order to develop for Windows Mobile 6.5.


Wednesday, April 2, 2008

Microsoft Releases Windows Mobile 6.1 Localized Emulator Images

Posted by Darius Wey in "Pocket PC Developer" @ 02:30 AM

http://www.microsoft.com/downloads/...&DisplayLang=en

"The Windows Mobile 6.1 Emulator Images package adds emulator images to Visual Studio 2005 or Visual Studio 2008 that let you test applications for Windows Mobile 6.1. For general information about writing software for Windows Mobile, please see the Windows Mobile Developer Center. The emulator images can also be used as standalone without Visual Studio. They can be accessed through the Start Menu shortcuts."



The Windows Mobile 6.1 localized emulator images are currently available in US English only, which doesn't quite match Microsoft's usual definition of "localized", although you can probably expect that to change over the coming weeks. The Standard (Smartphone) and Professional (Pocket PC) images weigh in at 184.9MB and 272.2MB respectively, and include some new resolutions: 320 x 320, 400 x 240, and 440 x 240 for Standard, and 240 x 400 and 480 x 800 for Professional. Note that the images work standalone, so if you're eager to poke around Windows Mobile 6.1 to see what's new and improved while waiting for your carrier/manufacturer to release an update, this is your ticket. Developers, if you want full integration with Visual Studio, be sure to grab the Windows Mobile 6 SDK prior to installing the images.


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