Tuesday, January 11, 2005
South American Idol: Zuma by Astraware Reviewed
Posted by Doug Raeburn in "SOFTWARE" @ 10:00 AM
Figure 3: The Zuma meter is on the top right. Just below it in the corner is a bonus coin.
In order to clear the screen, you must first fill the "Zuma meter", at which time no more balls advance from off screen. The meter is filled a bit at a time when groups of balls disappear. When you eliminate several groups of balls in succession, the meter fills more quickly. Coins will also appear randomly on the screen, and if you hit one with a ball, it fills a big chunk of your Zuma meter. When the meter is full, you have only the remaining balls on the screen to deal with.
Figure 4: Power balls blow up good… they blow up real good.
Other tools that are available to help you are the power balls (not to be confused with the lottery of the same name). A power ball is one of the advancing balls with a special symbol on it. When you eliminate a group of balls that contains a power ball, that power is activated. One power ball explodes, taking a bunch of additional balls with it. Another causes the chain to move backwards for a few seconds. A third causes the chain's advance to slow down for several seconds.
Figure 5: Screens with 2 tracks are especially challenging.
Figure 6: Falling into the abyss…
There are a few more details, but that sums up the basics of the game.