Wednesday, August 25, 2004
Roll Dem Bones -- 3D CEDiCE reviewed
Posted by Don Tolson in "SOFTWARE" @ 10:00 AM
Game Play
Not being an experienced game player, I found even the lower levels challenging – especially in the Horizontal Game. 3D CEDiCE is not so much a game, as it is a series of puzzles to be solved. It’s definitely not a mindless distraction (like Solitaire or Crazy Bubbles) type of activity, and requires considerable fore-thought as to how to move the dice to clear the level.
In general, the graphics were very smooth, and I had really no problem figuring out the controls. The game did everything it was supposed to. I just wish there was some way to make cubes jump ‘up’ in the Vertical game! It would make things sooooooo much easier. I wish I could tell you more about the higher levels of the game, but as you can see, in the limited time I had for this review, I didn’t get very far.
3D
An added feature of 3D CEDiCE is the ability to change the perspective of the display along the major axes. It’s not so pronounced in the Vertical game, since all you can do is kind of tilt the board toward or away from you.

Figure 5: 3D on the Vertical game.
The effect is much more noticeable in the Horizontal game where you can change the view through a much greater range.

Figure 6: 3D on the Horizontal Game – original perspective.

Figure 7: Switched to the other side.
There is also an ability to change the view to place the target cube at the center via the Target button. This, I suspect, would be useful for larger, more complex puzzles at the upper levels.

Figure 8: Using the ‘Target’ button.
Changing the viewing angle doesn’t appear to affect gameplay in either version. As I noted before, it doesn’t change the direction of gravity in the Vertical game (unfortunately :cry: ), nor can you create gravity :idea: in the Horizontal game. All in all, having the 3D rotation is kind of cute, but not really useful.









