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All posts tagged "xna game studio"


Tuesday, June 15, 2010

Some of the Things Windows Phone 7 is Going to Lack

Posted by Jason Dunn in "Windows Phone Developer" @ 03:30 PM

http://dotnetref.blogspot.com/2010/..._medium=twitter

"While Windows Phone 7 (WP7) sounds intriguing as a platform for iPhone-type applications, TechEd 2010 was very illuminating on the many things that this new platform does not include and why you will unlikely be able to migrate your existing Windows Mobile applications forward. Let me go through the laundry list of the have-nots..."

Image courtesy of WMexperts

Moving to a completely new platform - and that's really what Windows Phone 7 is, despite it still be based on Windows CE - means having to start over. And having to start over means, at the start, things will be missing. From a developer's point of view, this is where things can get painful. The list of what's missing is pretty long, but some of them we already know, namely the lack of native code. If you're making games XNA Game Studio is a great tool - but if you're not making games, you're going to code in Silverlight, and that has a laundry list of limitations that go along with it. All told this is a pretty negative article - time will tell if creative developers can work around the limitations and deliver great apps. And, hopefully, Microsoft is keenly aware of what developers want next, and will add it.


Wednesday, March 10, 2010

Microsoft Managers Talk Games On Windows Phone 7 Series

Posted by Darius Wey in "Windows Phone News" @ 10:45 PM

"Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future."

If you're interested in learning a little more about the user and development experiences of games -- both Xbox LIVE-enabled and not -- on a Windows Phone 7 Series device, head over to Joystiq to read an interview with Xbox LIVE GM, Ron Pessner, and XNA Game Studio Manager, Michael Klucher. And for the Gamerscore-obsessed among us, take note. Much like the majority of Arcade games on the Xbox 360, each game will pack 200 Gamerscore points for you to unlock, and as you do, you can expect to hear that satisfying "Achievement Unlocked" sound you've grown to love.


Microsoft Announces XNA Game Studio 4.0 for Windows Phone

Posted by Darius Wey in "Windows Phone News" @ 04:00 AM

"As I was sitting on the plane heading to GDC 2010, I started reminiscing about the explosive growth we've seen in developing for the mobile gaming industry over the last few years. It wasn't long ago when we had to show up early to learn about anything related to game development on portable devices. This year, however, developers are already lined up to learn more, as mobile gaming commands several summits at GDC and is woven in throughout the conference. At GDC this week we're giving everyone a first look at the latest and greatest, XNA Game Studio 4.0, which provides a powerful, productive, and portable technology for game development on Windows Phone 7 Series, Xbox 360, and Windows PC."

Image courtesy of Engadget.

If there's anything about Windows Phone 7 Series that you should be excited about, it's definitely the gaming potential. Microsoft has just announced XNA Game Studio 4.0, which will give developers the opportunity to deliver highly immersive and highly integrated gaming experiences on the Xbox 360, PC, and Windows Phone 7 Series. Engadget has a deluge of screenshots, a video, and some details on achievements and upcoming titles for your perusal, so scoot over there and check them out. As an avid gamer, I'm pretty excited with where this is heading and look forward to jumping into Xbox LIVE not just on the Xbox 360, but on the Windows Phone, too.


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