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All posts tagged "windows phone 7"

Tuesday, March 16, 2010

Windows phone 7 Will Lack Copy & Paste: Please Proceed With Your Screaming and Yelling

Posted by Jason Dunn in "Windows Phone Software" @ 05:15 PM

"Ready for another long, drawn-out copy and paste controversy to overtake your every waking moment for a year or two? Good: Microsoft just mentioned in a Q&A session here at MIX10 in no uncertain terms that clipboard operations won't be supported on Windows Phone 7 Series... so that's that."

This is one of the groan-worthy things I learned about Windows phone 7 about a month ago, but haven't been able to share because it was under NDA. So...uh, yeah, no copy and paste right now in the product. Every MVP in the room had a fit when this information was revealed; it was real "shock and awe". We of course immediately started asking the team how they could leave out something so core to user experience, and the general response was that they wanted to have it in the product, but they couldn't fit it in by shipping time. I know, I know, many of you will feel they should have left something else out of the product and put in copy and paste. But, you know, there's this update thing that might make painful omissions like this easy for Microsoft to fix in the months after they go code complete, but before the products actually hit the shelves. The Zune HD that I took out of the box was missing a bunch of feature until I connected it and got the update so...there's hope. But proceed with your screaming and ranting anyway. ;-)

UPDATE: Todd Brix from Microsoft is saying the lack of copy/paste is by design.

A Conversation with Bill Buxton and Albert Shum; Microsoft's User Experience Gurus

Posted by Jason Dunn in "Windows Phone Talk" @ 12:00 PM

"...I sit down with Bill Buxton, Principal Researcher for Microsoft Research and Albert Shum, Director of Mobile Experience Design for Windows Phone 7 Series to talk about creating compelling user experiences, how developers and designers can work together in harmony and random Canadian trivia."

Bill Buxton is a Principal Researcher at Microsoft, and Albert Shum is a Mobile Design Partner - curious titles, but if you want to understand some of the background behind the user experience of Windows phone 7, this video is a must-watch.

UPDATE: The video embed code from channel9 doesn't want to work, so you'll have to jump over to their site to watch the video.

A Look at Microsoft's "Metro" Book

Posted by Darius Wey in "Windows Phone Talk" @ 05:00 AM

"At Microsoft MIX10 today the Windows Phone 7 Series team are handing out a very special picture book all about our favorite user interface, Metro. There is 47 pages full of beautiful text and icons that explain where Metro comes from, what Metro represents and what guide Metro."

Doing the rounds at MIX10 is Microsoft's picture guide to Metro, the UI driving Windows Phone 7 Series. Want a look? Head over to istartedsomething where Long Zheng has delivered a slideshow of this 47-page book in all its page-by-page glory.

Microsoft Talks About Windows Phone Marketplace for End-Users

Posted by Darius Wey in "Windows Phone News" @ 03:00 AM

"Today we're disclosing the details of the Windows Phone 7 application development platform and tools and how to create more compelling and creative applications and games based on Silverlight and XNA. Everything starts there, but it doesn't end there, not until you've been able to distribute and sell your application to a customer. The way users discover and download an application or game on their Windows Phone 7 Series device is through the Windows Phone Marketplace."

There's no denying that the existing Windows Mobile Marketplace is a stretch from what it should be. Enter the Windows Phone Marketplace for Windows Phone 7 Series. Microsoft has significantly revamped the shopping experience to meet user expectations.

The Marketplace will ship on every Windows Phone 7 Series device and deliver a single, consistent environment from which you can browse through, purchase, and update apps, games, music, and podcasts, and also view special offers and exclusives as they happen. Now, Apple, take note! There's also a Trial API available to developers to release trial versions of apps if they wish to. Microsoft describes the Marketplace in greater detail on The Windows Blog, so be sure to head over there and check out the article.


HD2 Owners Get No Windows Phone 7 Love

Posted by Darius Wey in "Windows Phone News" @ 12:40 AM

"Bad news, HTC HD2 owners: Microsoft has finally come right out and confirmed our suspicions that the mighty HTC HD2 won't be upgraded to Windows Phone 7 Series. Joe Belfiore just told us that the HD2 is "not compliant with the Windows Phone 7 Series hardware specifications," which should end any of the lingering doubt that's clouded this issue since MWC."

Well, it's official. The HD2 will forever remain a Windows Mobile 6.5 device. While it's a bummer, it really shouldn't be all that surprising. Microsoft wants to wipe the slate clean with Windows Phone 7 Series, and that means all-new software and hardware. What we're most interested in is that now that Microsoft has made it official this early in the year, will HD2 sales be negatively impacted? Only time will tell.

Monday, March 15, 2010

Managing Your Photos, Videos, and Music Using the Zune Software

Posted by Jason Dunn in "Windows Phone Software" @ 04:30 PM

"The Zune desktop software isn't just a music manager for your computer - it will serve as the music manager for your Windows Phone 7 Series handset. Just connect your Windows Phone to your computer and Zune automatically detects your phone, The "Device" tab allows you to browse, manage, and delete music directly on your phone. All changes are instantly reflected on the handset's Zune hub. Take that, iTunes!"

This is old hat to any Zune owners out there, but if you've never used the Zune desktop software before and you're wondering what it will be like to manage your content and sync it to your phone, here's a brief video demonstrating exactly that. I can't tell you how excited I am to be able to use this! Here's one reason why: when I sync my Zune HD to my PC, I have a Sync Group defined in the Zune software that will automatically sync the last 90 days of photos. So I always have the most recent photos I've taken on my Zune HD, and I don't have to do anything to get that. With my HTC HD2? The photos are two months out of date already, because I have to export the photos from Picasa in a mobile-friendly resolution, then connect my HD2, and drag and drop the folders of photos over into the right directory on the phone. That process sucks. Bring on the Zune software sync - it's going to rock!

All the Goodies from MIX 10, Engadget Style

Posted by Jason Dunn in "Windows Phone Events" @ 03:15 PM

"Microsoft just dropped its first press release of MIX 10 on us, and in addition to detailing the Sliverlight and XNA-based Windows Phone 7 Series development situation, we've also got a list of launch software partners and some screenshots of apps in action. There's some heavy hitters here, and everything from games to enterprise apps are represented -- notables include the Associated Press, Citrix, EA Mobile, Foursquare, Namco, Pangeonce, Pandora, Seesmic, Shazam, and Sling."

Engadget has gobs of information, screen shots, and videos about all the good stuff happening at MIX 10 today. The quick takeaway is that Microsoft has done a great job at attracting top-level partners to create software solutions for the forthcoming Windows phone 7 platform. Couple of videos after the break. Read more...

Windows Phone 7 Marketplace Demo Video

Posted by Jason Dunn in "Windows Phone Developer" @ 02:30 PM

I've never been super impressed with the design of the current Windows Marketplace for Mobile; it loads slowly and feels a bit cumbersome and awkward when compared to the iPhone app store. The Windows phone 7 Marketplace is a radical leap beyond anything we've seen before - it makes the iPhone app store look positively weak in comparison. Damn this looks fine!

Microsoft Unveils Samsung Phone as Third Windows phone Handset

Posted by Jason Dunn in "Windows Phone News" @ 02:14 PM

"We weren't given that much time to look at the device, and we weren't able to actually touch or play with it, but from what they were showing off, it looks like Samsung is determined to offer a quality handset to the Windows Phone 7 Series line-up. Especially along side the two other manufacturers that Microsoft showcased on screen, ASUS and LG, Samsung is definitely in the game. While Microsoft wouldn't elaborate on any real details about the device itself, you can obviously see that the standard hardware keys are on the phone: Back, Start, and Search. Microsoft also pointed out that the Samsung device has a very bright screen (an AMOLED display, perhaps?), and then the camera. The Samsung will have a terrific camera, and considering how beefy it looks on the back of the phone, we are hoping that's very true."

In addition to the Samsung phone being shown, the big news is that the minimum hardware specs are finalized and public...and boy do they rock! Screen resolution will be either WVGA (800 x 480) or HVGA (480 x 320), and while there's no mention of screen size, it's logical to guess that the WVGA devices will have larger physical screens (think 4+ inches) and the HVGA devices will likely be in the 3 inch range. All screens will be capacitive screens with a least four contact points, which means a great multi-touch experience. Read more...

Check Out Some Live Mix 10 Content

Posted by Jason Dunn in "Windows Phone Events" @ 11:39 AM

Want to see some live Channel 9 Mix 10 content? Watch this video stream then - there's some really interesting stuff!

Wednesday, March 10, 2010

Microsoft Managers Talk Games On Windows Phone 7 Series

Posted by Darius Wey in "Windows Phone News" @ 10:45 PM

"Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future."

If you're interested in learning a little more about the user and development experiences of games -- both Xbox LIVE-enabled and not -- on a Windows Phone 7 Series device, head over to Joystiq to read an interview with Xbox LIVE GM, Ron Pessner, and XNA Game Studio Manager, Michael Klucher. And for the Gamerscore-obsessed among us, take note. Much like the majority of Arcade games on the Xbox 360, each game will pack 200 Gamerscore points for you to unlock, and as you do, you can expect to hear that satisfying "Achievement Unlocked" sound you've grown to love.

Microsoft Announces XNA Game Studio 4.0 for Windows Phone

Posted by Darius Wey in "Windows Phone News" @ 04:00 AM

"As I was sitting on the plane heading to GDC 2010, I started reminiscing about the explosive growth we've seen in developing for the mobile gaming industry over the last few years. It wasn't long ago when we had to show up early to learn about anything related to game development on portable devices. This year, however, developers are already lined up to learn more, as mobile gaming commands several summits at GDC and is woven in throughout the conference. At GDC this week we're giving everyone a first look at the latest and greatest, XNA Game Studio 4.0, which provides a powerful, productive, and portable technology for game development on Windows Phone 7 Series, Xbox 360, and Windows PC."

Image courtesy of Engadget.

If there's anything about Windows Phone 7 Series that you should be excited about, it's definitely the gaming potential. Microsoft has just announced XNA Game Studio 4.0, which will give developers the opportunity to deliver highly immersive and highly integrated gaming experiences on the Xbox 360, PC, and Windows Phone 7 Series. Engadget has a deluge of screenshots, a video, and some details on achievements and upcoming titles for your perusal, so scoot over there and check them out. As an avid gamer, I'm pretty excited with where this is heading and look forward to jumping into Xbox LIVE not just on the Xbox 360, but on the Windows Phone, too.

Saturday, March 6, 2010

Microsoft Tells Us What They Mean By Xbox Live on Windows Phone

Posted by Jon Westfall in "Windows Phone News" @ 05:00 PM

"Guess we don't have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up."

So if you're wondering what is meant by the Xbox live tile on a Windows Phone 7, this video should help explain what will soon be possible. Hit up this video, and find out! Warning: It's pretty cool!

Windows Phone 7 Series Demo Video Reveals New Apps, Screens

Posted by Eriq Cook in "Windows Phone Talk" @ 03:00 PM

Charlie Kindel of Microsoft recently gave CNET a demonstration of the WP7 interface showing off some new apps and the XBox Live hub. He also explains the primary tools for WP7 apps (XNA and Silverlight) and Microsoft's more specific direction for developers that'll make it much easier to build apps and extend them to the new Start page.

Friday, March 5, 2010

WP7S: The Backwards Compatibility Story Thickens

Posted by Jon Westfall in "Windows Phone Developer" @ 01:30 PM

"One final note at today's event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won't be compatible. Though that's likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces -- it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they "will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come" -- a message Microsoft has been echoing recently."

In case you hadn't heard deduced this, our favorite third party apps won't work with Windows Phone 7 out of the box. Will this mean that developers will flock to technologies such as XNA and Silverlight to re-design their apps? Or do you think they may just leave the platform?

Detailed 17 Minute Walk-Through of Windows phone 7

Posted by Jason Dunn in "Windows Phone Software" @ 01:00 PM

Sometimes there are advantages to living nearby to Microsoft - Chris Pirillo got some hands-on time with a Windows 7 phone via a walk-through with Microsoft's Greg Sullivan. Well worth watching!

Thursday, March 4, 2010

Windows Phone 7 Series Developer Info Starts to Flow

Posted by Jason Dunn in "Windows Phone Developer" @ 09:52 PM

"Different is often good. Especially when it's different for good reasons. Windows Phone 7 Series is different because we reset everything we were doing to focus on end user experience. This extends directly to the developer platform. Developers, designers, and producers of applications, games, and content these days are demanding that we be different as well. Over the last year we've had face to face conversations with 100s of developers all over the world about what we should do with Windows Phone 7 Series."

I think the above screen shot is fantastic, because it shows exactly how different Windows phone 7 really is - there's a strong sense of sameness as you move from left to right, but when you hit the Windows phone 7 user interface, you have to stop and take note that it's completely different from the others. Microsoft is taking a big risk by breaking away from the pack of normalcy every other mobile phone OS brings to the table. Read more...

Thursday, February 25, 2010

More Chassis Specs Coming Down the Pipe for Windows phone 7 Series?

Posted by Eriq Cook in "Windows Phone News" @ 02:00 AM

"...a pair of Microsoft developer evangelists on an Australian podcast are saying that Chassis 1 (full touchscreen, gigahertz processor, and dedicated graphics acceleration) will be the sole option at launch, with Chassis 2 and 3 following on after that. 2 is said to be "more like a Palm Treo" with a dedicated QWERTY keyboard, while 3 remains a mystery, though there's some speculation on the podcast that it could be a candybar -- a form factor that's becoming something of a lost art these days..."

My biggest concern about Windows phone 7 is about the chassis regulations by Microsoft and the lack of specific hardware features (as I stated in a recent rant). One of the contributing reasons I have stuck with the Windows Mobile platform throughout the years is the diversity of form factors. I would never buy an iPhone due to lack of physical keyboard (and other software limitations) because it drives me crazy hunting down every single button on a screen-only device.

I do expect expect Microsoft to allow several form factor choices for Windows phone 7 Series devices, and not limit us to the "Back, Start Menu and Search" button-only chassis. Only time will tell, but it would be a major killer for me if a Touch Pro II style form factor device running WP7 is out of the question. What do you think the "Chassis 3" form factor will be and what are your thoughts?

Thursday, February 18, 2010

Windows phone 7 UI vs. iPhone UI: FIGHT!

Posted by Jason Dunn in "Windows Phone Articles & Resources" @ 03:00 AM

"The lock screen is up first, and a first example of the elimination of what Tufte would call interface debris. No controls here. To get unlock a Windows phone, simply slide the screensaver upwards with your thumb. The phone is in there, sitting behind the screensaver image. I remember when I first saw the iPhone and thought "oh, finally, no more remembering obscure keyboard patterns to open a phone". Seeing the Windows unlock mechanism, well, caused a similar response."

This is a really well-balanced and thoughtful look at the interface on the iPhone vs. the interface on Windows phone 7. Well worth the read - the person writing it is someone who thinks deeply about user interface and his impressions of Windows phone 7 are interesting to read.

Wednesday, February 17, 2010

Windows Phone 7 Series Marketplace Screenshots

Posted by Eriq Cook in "Windows Phone News" @ 06:30 PM

"As you can see...the Zune-inspired interface continues into the Marketplace. It looks like Microsoft has saved the first screen to feature an application. Beyond that, you can filter into apps, games, music, and podcasts..."

There are some new pics of the Windows Phone 7 Marketplace on I'm very impressed with the new interface and personally think it breathes a lot more "life" into the experience. The new interface is almost identical to the existing Zune Desktop marketplace and very easy to navigate.

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